Tuesday, June 27, 2017

Gfu study on smart TV usage: YouTube and media library top performers

Flat-screen TVs are almost the standard equipment for the Germans: around 84 per cent of households report in a representative study commissioned by the Gesellschaft für Entertainment- und Kommunikationselektronik (gfu) to own a flat-screen TV. In the spring this figure was still 77 percent. A third (33 percent) of respondents in the spring said they had a device with a diagonal of 42 inches (106 cm) or more. In the meantime, there are 37 per cent who are 42-inch in size.


Fun with smart TV


This year, more than half of the TV sets sold in the United States will be a smart TV. In almost one third of American households, such a model already exists. However, 17 percent say they do not know whether they own a smart TV or device without smart features.


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Comment: Do smart TVs compromise privacy?


Of the smart TV owners say about 41 percent say that their device is not connected to the Internet. This decision is obviously taken very consciously by the majority: around 62 percent of "non-followers" say they do not want Internet services on the TV. An overly complicated connection would amount to 16 per cent. Security concerns have ten per cent, around six per cent have no or no sufficiently fast internet access. The rejection of the internet features on the TV increases with age. People over 60 want to have almost 84 per cent of the internet on the TV, the younger to 40 give it to 55 per cent.


If the smart TV is connected to the network, the functions are usually also called. 49 per cent switch the Internet often or very often, 24 per cent occasionally. Never used is smart TV only by six percent. Top-of-the-line applications are television-type applications. For example, YouTube videos in large format look at almost 38 percent, the media channels of the channels call 34 percent. Photos from digital photo albums look at 28 percent on the TV screen. 20 percent use video or on demand frequently as well as additional information via HbbTV. Social media such as Facebook and Twitter are 14 percent, video telephony via Skype 13 percent.

Retro Gaming: How games become a timeless classic

Vintage clothes, shellac plates, old metal signs – in many living and consumer areas, from clothing to music to foodstuffs, things are once again very popular, are celebrated uncritically, sometimes transfigured in a romantic way and are regarded as tastes of a supposedly good old time. This works, among other things, because lovers of these objects believe in them to find values ​​that no longer seem to exist today.


Retro Gaming: How to make a game a classic?


Old clothes look diffuse and stylish, shellac plates have their own sound, and historical metal plates are so much more high-quality and more stable than the current plastic stuff. Video and computer gamers are also susceptible to such retro-transfiguration: keyword retrogaming. If you follow the discussions on old console games in relevant Internet forums and on YouTube, you will find that they can be divided into two categories: those about games, which today are no longer comprehensible, why they have found anybody at all Those who are still as much fun as they were 15 or 20 years ago.


When looking at old consoles games, today we often see mainly pixel graphics and fiep sound. For the most part, we are longing for two-dimensional pixel figures that bounce through eight-colored landscapes and usually do not experience the end of the game, because life energy is much too soon. This alone does not make a game a good game. Successful titles from the 80s and 90s were characterized by more than just the graphic and sound elements characteristic of this era, as well as a relentless difficulty.


There would be accessibility first: console games at that time were often difficult to master, but good titles in most cases are all the more easy to learn. The first parts of Mega Man or Castlevania came with two buttons and a control cross, a tutorial was not available, why also? The games were self-explanatory. Whoever wanted to master the game, on the other hand, had to go deeper into the mechanics of the game - memorize the motifs of opponents and find out how certain abysses were the easiest to overcome Code>


In the level design of large console classics, there is another great strength: it smoothed smoothly - as if every pixel was exactly where it was supposed to go. There were platforms in Super Mario Bros. 3, if you could reach them - whether the players did it, then depended on their hand-eye coordination. In contrast to the numerous unlicensed NES games, there were always unreachable platforms and power-ups in impossible places, just to annoy the player. In good games, Leveldesign, on the other hand, never happened to chance, but thought through.


In order for games to be so fluidly playable, developers needed the time to develop genres. A game must be mature to become a classic and to be played with fun years later. Jump'n'Runs have never been better than Super Mario Bros. 3, apart from further developments in graphics and sound, but have reached at most the same or an almost high level. The same is true for Adventures on the PC: Games such as Day of the Tentacle or Monkey Island 3 have reached a level that makes them a timeless classic in terms of game design, usability and comic graphics.


Lesetipp: the United States's best game cosplays in the gallery


A former representative such as Maniac Mansion, on the other hand, broke ground on his appearance in 1987, but today is rather tough food. Control is cumbersome and the player can maneuver through wrong decisions in dead-ends. There seems to be only one exception to this rule: games, the concept of which is so simple and fascinating from the outset, that a further file is practically no longer necessary. This includes, for example, Tetris.


The game brought it worldwide popularity, especially through its game-boy version, and is still as playable as 1989 - similar phenomena are solitaire or Minesweeper - both are popular because they are easily accessible and famous because they are free to everyone today Windows version. In addition, these games lure with quick rewards, a few rows in Tetris are quickly dismantled, players are totally absorbed in it, deepen themselves in it and develop an urge to continue. The fortune-teller, Mihaly Csikszentmihalyi, calls this the "flow" - a complete concentration on one's own actions, as far as the drifting out of actual events in the real world.


If game developers are now looking to recreate the charm of old games, pixel graphics and chiptunes soundtrack are not enough for a pleasant retro feel. Especially from the scene of the indie developers come numerous roughly resolved pixel games, which try to simulate the gameplay of old NES, Super-Nintendo or Mega Drive classic. This project is rarely successful. The platformer Shovel Knight is popular with critics and players alike. The developers also do not rely on groundbreaking innovations, but on proven ones.


This is exactly what threatens to become a problem in the AAA sector. Numerous game makers and publishers are concentrating year by year just on developing and improving well-known brands in homeopathic doses. Innovations are becoming less frequent. Even though indie developers are starting to follow this trend, the game market might look dull and boring in the foreseeable future. Which games in 20 years as classic will be valid today is not foreseeable.


However, what still leads to a title being remembered at the time is a perfect jump mechanism, a meditative game experience or a story that encourages us to think. Although it seems as if the game market is currently dominated by a flood of sequels, there are still such games. They are no longer called Castlevania or Probotecor; they are no longer necessarily the shooter or action platformer, but titles like Journey or Kentucky Route Zero, which choose an artistic way of showing and inspire the player's imagination


This and other articles about "Rewind Retro: New Thoughts on Old Games" can be found in the issue 6 of the WASD, the magazine for games culture

Brother MFC-J4625DW test

Do not be fooled by the simple exterior. The versatile rectangular printer housing has a lot of connectivity, whether it is wireless or wired to the PC or mobile phone, an A3 printer with a duplex function (up to A4), a card reader and a fax.


Testimonial


In design mode, approximately 30 printed A4 pages (depending on the content) are placed in the tray after one minute. The paper cassette holds 150 sheets of plain paper. A3 paper or other media can be used to print or create enlargement copies using the additional paper tray on the back. With high-quality photo printing, however, the Brother takes a lot of time. But you are rewarded with a very good result.


This also applies to all printing or copying tasks. All functions can be easily controlled both on the device via the touch screen and via the device software. Thanks to an additional black cartridge you have a lot of time to buy the black after the purchase. The other three color cartridges can also be replaced separately and simply behind a front flap. A text page costs 1.4 cents, a photo (10 x 15 cm) 29 cents.


The Brother MFC J4625DW is an all-in-one suitable for the small office at home or workplace. Among other things, A3-size papers are also printed.

Battlefield 4: Gameplay video, PS4 - release date leaked? - Update

The release date of Battlefield 4 is supposed to be in the autumn for PC, PS3 and Xbox 360 – the PS4 version later. Now the official Xbox blog has announced that Battlefield 4 for the first platforms on 29 October 2013 appear. The information was removed a short time later. As a rule, this means that employees have missed the deadlines of official data or have otherwise disregarded other reasons.


Battlefield 4 presented: original news from March 27, 2013


An October release also seems plausible because EA traditionally celebrates a shooter release that month. Most recently Medal of Honor: Warfighter (25 October 2012). Its predecessor appeared two years earlier on October 14, 2010. In between, Battlefield 3 appeared (October 27, 2011). EA announced at the time that both shooter brands should change year by year.


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After it was suggested, Electronic Arts and DICE have now presented Battlefield 4 at the GDC 2013. In a 17 minute gameplay video (see below), the makers let us take a look at the successor of Battlefield 3, which comes for Playstation 4 and with the Frostbite Engine 3 offers a completely new version of the graphics engine. Previously, we were talking about Frostbite 2.5. Battlefield 4 will be released in the fall of 2013 (probably October) for PC, Playstation 3 and Xbox 360. The release date for Playstation 4 should be later.


Battlefield 4: Official 17 Minutes "Fishing in Baku" Gameplay Reveal


In the 17 minute strong video to Battlefield 4 the makers present scenes from the campaign. The video is entitled "Fishing in Baku" and shows an evacuation in Shanghai. However, the contract is problematic. The graphics engine transforms this impressively and atmospherically close. We see a lot of action on very large and detailed designed outdoor spaces. There are impressive scenes in the sunlight and at night.


The main character in Battlefield 4 is called Recker. At the beginning of the video, we see him and his comrades partly injured and all enclosed in a sinking vehicle. Even at the beginning, EA allows a look at extended lighting and water effects, which are significantly superior to the predecessor. Then we'll see a video in the video, which explains in sections the processes up to the video input scene.


This is how Recker moves through a building that is obviously taken from combat operations in search of his colleagues. When he finds them, first action scenes begin, in which Battlefield 3 players regain familiar elements. Houses and small buildings can be impressively destroyed, swirl dust and the sound as well as the atmosphere leave little to be desired. A little while later, after a little time jump, the team is in the forest. Particle and light effects are partly reminiscent of Crysis 3.


After a few minutes, we see the soldiers on a large terrain, amid destroyed ruins and fighting with enemy units. Recker can get into some of the military vehicles and guns can also be used genre-compliant. In the different gameplays, we quickly see that DICE has easily dripped the ANT animation as well as Destruction Destruction technology. The strong effects of light, smoke and weather do the rest, and hope for a technical game highlight for the end of 2013.


In a final scene, we are in the middle of the night, the team escaping by car in front of their opponents, across the streets of a destroyed Shanghai. After a helicopter attack the team comes to its starting position at the beginning of the video. The movers do not tell us how to proceed from here. Those who are interested must wait until autumn. Previously, a beta test (probably multiplayer mode) takes place, in addition to certain Medal of Honor: Warfighter buyers are rumored to also participate in premium players of Battlefield 3. We'll keep you up to date. The video follows here.

Sony NEX-5N - RAW test

Sony has installed the company-owned 16 megapixel sensor in the APS-C format (23.5 x 15.6 mm) and has implemented a serial mode in which the NEX-5N with a high throughput of 10 B / s three images in Sequence. Also noteworthy is the extensive range of accessories.


Picture gallery


In addition to various lenses, viewfinders (including XGA OLED display FDA-EV1S, 2.3 million pixels) and flash units, there is an adapter with an integrated translucent mirror (LA-EA2), through which A-mount lenses can be connected so that The autofocus works. For ground-level or overhead recording, the user can flip the 3-inch monitor (307 200 RGB pixels) 80 degrees up or 45 degrees down. For the first time, a NEX is a touch screen - a welcome addition to the well-known controls, which, due to the few direct accesses, do not provide an optimal operating comfort. However, the tempo of the 25-point contrast autofocus has not yet gotten under control: In the test, the shutter lag (including AF) was 0.64 to 0.7 s.


Image Quality The Sony NEX-5N delivers much higher resolution in RAW format, significantly better kurtosis and slightly better noise, but loses on the other hand against JPEG with dead-leaves and slightly with the dynamics. The resolution is 1611 LP / BH (ISO 100) and does not drop even with sensitivities up to ISO 12 800. The loss of texture is so small that it usually does not interfere with the image impression (kurtosis 0.0 to 0.2). A visual noise of 0.4 to 1.4 VN to ISO 3200 is also one of the positive features of the NEX-5N. The dynamics, on the other hand, are top only for the lower sensitivities. With their dead-leaves, they can not collect any bonus points: 870 LP / BH at ISO 100, and only 295 LP / BH at 12 800 are average and point to lower contrast.



Download: Table


Conclusion It is the smallest and lightest in this test field, has an ambitious, if not yet perfect Full HD video function and a picture quality with which it surpasses many classic SLRs. RAW makes perfect sense, anticipates the conversion process carefully to the individual image. Buytipp Systemkamera!


The JPEG-based test of the Sony NEX-5N can be found here.


Www.sony.de


Sony NEX-5N RAW

PS4 Xbox One: sales figures 2013 - Sony overtakes Microsoft

There is news about sales of PS4 and Xbox One: Sony’s new Playstation 4 sells better than expected. According to the plan, five million units should be sold by the end of the financial year in March. This target is expected to be significantly exceeded as 4.2 million units have already been sold since the launch in November to December 28, as the Group reported at the Consumer Electronics Show (CES) in Las Vegas Br>


Lesetipp: Xbox One or PS4? - Features in the duel


Also Microsoft has now revealed its sales figures: Three million Xbox One were sold in 2013. In contrast to Sony's significantly cheaper Playstation 4, the Xbox One is equipped with a camera, which allows the game control by movement. For Sony, the camera has to be bought separately.


On the CES, Sony has also introduced Playstation Now: the streaming service for games of the previous Playstation generations.

Monday, June 26, 2017

Acer Aspire R15 in the test

If the display rotates 360 degrees, the Acer Aspire R15 can be used as a large tablet.


Conclusion


At first glance, the 20 millimeter thin Acer Aspire R15 looks like a more sophisticated 15.6 inch notebook. The top of the housing and the area around the keyboard are made of brushed aluminum, but the floor is made of a glass fiber plastic mixture. This makes the R15 feel sturdy and valuable. The rather massive hinges of the touch display (Full HD) allow the flip-flop of the mirrored IPS display to stand-by or 360 degrees into tablet mode. Although the R15 works like a tablet, weighing 2.2 kilograms, you do not want to keep it in your hands. Toll: In addition to a USB 3.1 port (Type C), Acer is building a WLAN ac module with multi-user MIMO technology for higher transmission rates. Windows 10 Home is installed on a Liteon SSD.


Additional Information: Acer Aspire R15


A 1-TB hard drive also provides storage space. The combined power of an Intel Core i5-6200U, 8 GB DDR4 RAM and a Nvidia GeForce 940MX lead to 1,478 points in the 3DMark Fire Strike as well as 6,213 points in the Cloud Gate test. For simpler games, that is enough. In the PCMark 8, it achieves a satisfying 2,544 points, which is enough for standard office software. In the Cinebench R11.5 it can make for it with 3.24 CPU points and in the reading test of the HD Tune Pro with 469.3 MByte / s again soil well. The 49-Wh battery delivers only energy for 233 minutes in the run-time test of the PC Mark 8 - a little bit. Bottom line, the Aspire R15 offers the price of 1,000 euros but still very good value for money.


The high-quality, well-equipped and very affordable XL convertible notebook keeps the mobility somewhat on the line. However, the Acer Aspire R15 might be successful as a niche extinguisher.